3DMax_制作国际象棋模型

Posted on 2005-06-19 13:33 ChinaBUG[iPodMP.com] 阅读(909) 评论(1)  编辑  收藏 所属分类: 3D Max 教程收藏
3D Nuts! Tutorial - Modeling a chess pawn
3D modeling tutorial



In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is primarily aimed at the beginner, but can be interesting for the more experienced modeler as well.

Note: Click on the thumbnail in each step for a larger screenshot that includes the viewports and the relevant portion of the user interface.

Step 1

Create a Cylinder on the Top viewport with the following attributes.
Radius: 30
Height: 75
Height Segments: 16
Cap Segments: 2
Sides: 11
Smooth: Enabled


Step 2
Convert the cylinder to an editable poly by right-clicking Cylinder on the Modify tab and selecting Editable Poly below Convert To:.

Step 3
On the Front viewport, select the second row of edges from below and move it down until it almost meets the bottom. You can select the entire row by going to the Edges sublevel of the Editable Poly, selecting one edge on the row, and clicking the Loop button. Instead of moving the edges down, you can also select the vertexes (by drawing a selection rectangle around them) and move those down.

Step 4
Select the third row from below and move it down until it looks like the image on the right (click it for more details).

Step 5
Go to Polygon sublevel and select the third row of polygons from below. Click the square button next to the Extrude button, select Local Normal, and set Extrusion Height to -5.0 (minus 5). Click OK to extrude the polygons inward.

Step 6
Return to Edges sublevel and select the 6th, 7th, and the 8th row of edges from below (hold the CTRL key while you select one edge on the three rows and click the Loop button). Use Uniform Scale to scale the rows down. To make sure you scale them down equally on all sides, scale them down on the Perspective or the Top viewport.

Step 7
Go to Vertex sublevel and select all the vertexes on the 9 rows from above, on the Front viewport. The easiest way to select those is to draw a selection rectangle around all those vertexes to select them all at once. Now scale them down on the Y-axis on the Front viewport, and move them up to get the results as shown in the screenshot.

Step 8
Go to Polygon sublevel again and select the 10th row of polygons from above. Click the square button next to the Extrude button, select Local Normal, and set Extrusion Height to -3.5 (minus 3.5). Click OK to extrude the polygons inward.

Step 9
Return to Vertex sublevel and select all the vertexes just above the polygons we just extrude and move them up until they almost reach the row above it. Use Uniform Scale to scale the row down. To make sure you scale them down equally on all sides, scale them down on the Perspective or the Top viewport.

Step 10
Select all the vertexes on the top half of the model and scale them down (Uniform Scale). To make sure you scale them down equally on all sides, scale them down on the Perspective or the Top viewport.

Continue with the second half of this tutorial on the following page:

Feedback

# re: 3DMax_制作国际象棋模型[未登录]  回复  更多评论   

2007-04-04 11:16 by zhangwei
我对这个也有一些看法。
就是做的还可以

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